/*
 * Auto generated C++ header for Mass Effect 2.
 *	by _silencer.
 */

#ifndef UNREAL_SDK_GAME_WinDrv_H
#define UNREAL_SDK_GAME_WinDrv_H

#include "unreal_game_global.h"

namespace game
{
	using namespace unreal;

	class WindowsClient: public Client
	{
		DECLARE_PACKAGE_CLASS( WindowsClient, Client, WinDrv )

	public:

		Int AllowJoystickInput; //offset = 364, size = 4
		Class* AudioDeviceClass; //offset = 316, size = 4
	};

	class XnaForceFeedbackManager: public ForceFeedbackManager
	{
		DECLARE_PACKAGE_CLASS( XnaForceFeedbackManager, ForceFeedbackManager, WinDrv )

	public:
	};
}

#endif
